We felt that this project for bringing opera closer to young people could provide a unique and interesting opportunity to create an interactive environment (a video game) based on the symbolism of Claude Debussy's opera Pelléas et Mélisande.
The video game based on Pelléas et Mélisande
The game is played in the first person, with the player representing Pelléas, who is dreaming. The goal is to find Mélisande, his true love.
The game allows the player to move about freely but s/he must follow the clues and signs s/he finds (some are very obvious, others are provided by nature) in order to make events happen and attain the goal. Since this entails following each and every one of the clues, the player explores virtually the whole setting.
Those familiar with the opera know that it is full of symbols and admits of various interpretations. Accordingly, there are many objects, actions and ways of guiding the player in the game which possess a high symbolic content in relation to the work.
The forest, one of the settings in which the player moves about, is of great relevance to the plot, since many major symbolic objects are presented there in the opera. A total of four distinct areas are depicted in the game, linked together by the forest: the cave, the lake, the castle and the river. Symbols to do with the opera, such as the fountain, Gollaud's sword, and so on, are found in these places.
We felt it was important for the whole project to maintain an atmosphere of mystical fantasy (because ultimately it represents a character's imaginary dream world). For this reason we occasionally allowed ourselves some artistic licence by exaggerating certain elements in order make them more easily recognizable: examples are the rings round the fountain, the castle, or the final walk through the cave, in which all the experiences in the forest are summarized in the form of a hallucination.
NOTE: This is a promotional spot of the game. In order too play it, the executable file “UDKInstall-PDream.exe” must be downloaded and installed on the computer (username: liceo; password: liceo2012).
W -> forward
S -> back
A -> left
D -> right
Space bar -> jump
*Move the mouse to turn the camera round.
Students: Carlos Coronado, Jaume Berch and Sandra Segovia
Students in the third year's class "Projectes II".
These projects have been developed under the tutelage of Josep M. Marimon and Elisabeth Ferrandiz, responsable of the Audiovisual and Graphic department.